World Scale UV Tiling

I have a material library in Unreal that uses real-world values to calculate how much they should tile.

I needed the ability to apply any material to any mesh in Unreal, including custom unwrapped ones, and have the materials be at the same scale. This script solves that issue.

If I wanted to solve this manually:

Download

Direct Download World Scale UV Tiling v1.0


Before

World Scale UVs Before

After

World Scale UVs After


Shoutout to a very talented technical artist Matt Bullister for his help.