World Scale UV Tiling

I have a material library in Unreal that uses real-world values to calculate how much they should tile.

I needed the ability to apply any material to any mesh in Unreal, including custom unwrapped ones, and have the materials be at the same scale. This script solves that issue.

If I wanted to solve this manually:


Direct Download World Scale UV Tiling v1.0


World Scale UVs Before


World Scale UVs After

Shoutout to a very talented technical artist Matt Bullister for his help.